DAY.↗
FRY DAY
Step into the FRY DAY kitchen: a 5×5 board, cascading symbols and an order rail that changes with every winning cascade. Explore this browser-game demo.
INDEPENDENT GAME SUPPLIER · POLISH STUDIO
We create distinctive browser games for operators and publishers.
Explore our portfolio and discuss licensing, development and integration.
FRY DAY, CRUSH HOUR, BLACKOUT, SPC MARINES, THE STREAMER and DEVIL’S TAVERN: six distinct browser games, each with its own visual identity, mechanics and playable demo.
Step into the FRY DAY kitchen: a 5×5 board, cascading symbols and an order rail that changes with every winning cascade. Explore this browser-game demo.
An industrial scrapyard, hydraulic presses and full-column WILDs. CRUSH HOUR brings fixed-line play and persistent bonus features to our browser-game portfolio.
A neon city after dark, cascading clusters and charged fields. BLACKOUT brings a third distinct world to the QIT Games portfolio.
A sci-fi hangar, a 10×10 grid and a growing WILD that roams between free spins. Meet SPC MARINES, one of our playable worlds.
A neon streaming room and a win that can keep growing. Lock the winning symbols, respin the rest and build your CLIP IT! sequence.
Step into a candlelit tavern where three magical seals reshape the board: WILD columns, alchemy and multipliers.
Free demos. No deposits, withdrawals or real-world prizes.
Start with the games. We work with your team to define the titles, commercial terms and technical scope for your platform.
Six distinct worlds to explore: FRY DAY, CRUSH HOUR, BLACKOUT, SPC MARINES, THE STREAMER and DEVIL’S TAVERN. Play the demos and see the mechanics, art and sound in action.
Discuss licensing selected titles or commissioning a game. Scope, usage rights, delivery milestones and commercial terms are agreed for each project.
We scope game launch, sessions and reporting against your platform requirements. A dedicated RGS can be included when the project needs one.
Our current portfolio is available as playable demos. Commercial deployment, required testing and certification are subject to an agreed project scope.
QIT GAMES / LET’S TALK
Choose a title from our portfolio or tell us about the game you want to develop. Together we can define the licensing, delivery and integration scope.
LET’S TALK